Sep 09, 2008, 02:22 PM // 14:22
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#101
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Lion's Arch Merchant
Join Date: May 2006
Profession: A/
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We slayed Joko twice(if im not rong),once in Nightfall,once in BMP.I woudn't think they would make us slay him for a 3rd time
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Sep 09, 2008, 02:28 PM // 14:28
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#102
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Grotto Attendant
Join Date: Jan 2007
Location: Niflheim
Profession: R/
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What? Excuse me, but in BMP you kill him few hundred years ago, and in NF you help him, not kill him. Besides, Joko will be in GW2 for sure.
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Sep 09, 2008, 02:42 PM // 14:42
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#103
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Jungle Guide
Join Date: May 2007
Guild: Nice But Deadly[nice]
Profession: N/
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I decided to try out racway with the new golem(2 paras and the ordres derv), it worked well inthe ToA mission, so I went to the cantha mission and I took devona and panaku for the physical hench, thinking I'd get more damage out of the orders, and I was a D-slash war myself.... then I went against the hoards of am fah assassins with their new flashing blades.... ow... teh blades.... tehy flash....
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Sep 09, 2008, 03:15 PM // 15:15
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#104
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Forge Runner
Join Date: Jul 2006
Profession: N/Mo
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In all honesty I wasn't that impressed with the thing. It's a nice addition for the people who enjoy it, I gotta admit... but I think outside factors didn't help.
- I never got into the GW lore. Never. Short stuff based on stories kinda bore me, like the BMP. That's why I prefer either short farming runs or long one like Urgoz, The Deep, DoA. I don't care about the rewards too much.
- I hadn't done the required quests before heading into the missions. The 2 ones I did weren't that hard though, but we had a nice team setup. I might end up redoing them with more friends if they feel like it... alone just gets boring.
- I was on vent with 4 friends and one was completely amazed at the missions and what you had to do with it. She kept literally screaming in everyone's ears on how it was "OMFG SOOOOOOOOO COOL" (I'm not exaggerating) and without my admin rights... well... either I exited Vent and stopped talking with my friends, or beared with the girl and say something between the "WOOOOOW AMAZING!!!!"s.
So once I realized I didn't meet the requirements... I clicked the X and only logged on the next day >_>.
Last edited by Kusandaa; Sep 09, 2008 at 03:20 PM // 15:20..
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Sep 09, 2008, 07:04 PM // 19:04
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#105
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Hall Hero
Join Date: Aug 2005
Profession: E/
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Typical guru...
I hear a LOT of complaints about how the missions "weren't that good," but not a lot of suggestions or constructive critism on how to make them better.
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Sep 09, 2008, 07:22 PM // 19:22
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#106
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Hall Hero
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That involves thinking, Hawk.
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Sep 09, 2008, 07:23 PM // 19:23
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#107
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Furnace Stoker
Join Date: Jun 2006
Location: Minnesota
Guild: Black Widows of Death
Profession: W/Mo
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For me it is great any addition. I paid my money a few years ago if they are willing to toss out a bone here and there I will take it with little complaints.
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Sep 09, 2008, 07:33 PM // 19:33
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#108
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Lion's Arch Merchant
Join Date: Oct 2006
Location: Minnesota
Guild: [OhNo]
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Each quest was very short and not very complicated, at best it felt like the transition quests between continents. The last one is just a run, and running can be fun expecially when you know you are headed for a big "falls".
The real question I have is what the new consumable is best used for and is 10 all you will ever get. Having 10 different toons, all the different classes, I have now completed the set this 4 times.
Last edited by gerg-nad; Sep 09, 2008 at 09:21 PM // 21:21..
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Sep 09, 2008, 07:35 PM // 19:35
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#109
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Grotto Attendant
Join Date: May 2005
Location: The Netherlands
Guild: Limburgse Jagers [LJ]
Profession: R/
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Quote:
Originally Posted by Painbringer
For me it is great any addition. I paid my money a few years ago if they are willing to toss out a bone here and there I will take it with little complaints.
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Exactly what I was thinking. Some new quests, a new hero, new consumables, a new side-kick, a bit of lore... and everything for free
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Sep 09, 2008, 09:14 PM // 21:14
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#110
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Krytan Explorer
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Quote:
Originally Posted by HawkofStorms
Typical guru...
I hear a LOT of complaints about how the missions "weren't that good," but not a lot of suggestions or constructive critism on how to make them better.
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Typical guru, people complaining about complainers.
Anyway, there have been more then enough good suggestions posted already. In my opinion the best move would be replacing the bosses with a team of 'bosses' that actually resemble a balanced team. In a 1vs8 fight, you need to give the single guy all kinds of crazy buffs to make the fight interesting. With a 8-10vs8 fight (with actually good skillbars on the monster side), things get more interesting without imbalanced things.
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Sep 09, 2008, 09:19 PM // 21:19
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#111
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Wilds Pathfinder
Join Date: Jan 2007
Location: Alberta
Guild: Charter Vanguard [CV]
Profession: Mo/
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Quote:
Originally Posted by hallomik
I went into the N.O.X quest with a Sabway variant build (M.O.X isn't required for that quest - although he is needed for the secret lair). I got pwned very close to the end of the fight - a close fight that I just lost.
I brought interrupts the second time around, and it was much easier. But I do appreciate a boss that can beat a build I've used for vanquishing.
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Same thing happened to me - loaded up my necro darlings, charged in, started out fine and then got spanked later on. Gotta respect a boss that makes you change your strategy.
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Sep 10, 2008, 12:14 AM // 00:14
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#112
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Jungle Guide
Join Date: Jul 2006
Location: The Land of Hyrule
Guild: [GoE]
Profession: W/
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Yea the quests were enjoyable, futhermore the reward was very cool
I was kinda lucky on NOX tba....like he had only 10% hp left when he manges to cast that uber-powah skill and he spike-kills all my team except for me...I land one hit and then he deactivates xD
Good job on the missions, managed to make me play something else from the weekly guild runs
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Sep 10, 2008, 01:19 AM // 01:19
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#113
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Forge Runner
Join Date: Jun 2005
Location: Inside
Guild: Fifteen Over Fifty [Rare]
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Wail of Doom is an effective shutdown for the golems also.
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